With only 9 days left to submit to Microsoft's Dream, Build, Play competition, here's where we stand:
My friend Chris has finished the box cover, title screen and menu screen art - and he did an outstanding job! I am totally blown away.
I decided to polish the single player experience and possibly not include Live multiplayer in the contest submission. That has enabled me to fix all high and medium priority bugs and really tighten up the gameplay.
I'm also tackling the last couple single player features like putting fans in the stands. I've decided to implement the fans by taking screenshots of 3d characters in the stands, and then rendering those textures to poly cards that will replace the 3d characters. This looks almost identical to the actual 3d models and maintains my frame rate. At the current moment I'm not planning on animating these textures - so the fans will not stand and cheer. While I'd love to do this, its simply not a high enough priority.
The biggest open issues now are getting the final texutres for the environment, completing my work on the fans, and making a gameplay trailer.
The submission requirements include a gameplay video, so this is the perfect time to create my marketing trailer. My old Dazzle video capture system could only record low res footage, which made Kick'n It's graphics look inferior to what they really were. Since chracters are further away from the camera in this game, low res footage is simply not acceptable. I ordered a new high res video capture system and scripted out the trailer. I'll start recording as soon as I get the final textures for the environment and finish the fans.
Well, the countdown continues...