Indie Game Development - "Having fun, making fun"

Tuesday, May 8, 2012

Dev Log - Feature Lock

I'm still working toward feature lock.  All single player game modes are now complete.  I really like how the Tournament mode turned out.  The Avatar teams really add character to the game.  With single player done, my attention has now turned back to multiplayer. 

I just completed the final interface screens for creating and joining online multiplayer games.  Next I will revisit the login screens and will make sure that win and fail screens work properly for multiplayer matches.  I played another indie multiplayer game recently and it suffered from significant latency issues, so I will need to stress test my own multiplayer to make sure I am handling latency the best that I can. 

We also solved the texture tiling problem in the envionment and are currently working to finialize the environment.  The game's logo has been created, but I'm waiting for the game's box cover and title screen art. 

I am continuing to update the game for localization into other languages.  I have an excellent Spanish translator and a lead for Japanese translation, but I still need to find someone who would translate game text into German and French.

Well, back to it!

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