Indie Game Development - "Having fun, making fun"

Wednesday, May 23, 2012

Dev Log - Countdown to Dream Build Play

Each year Microsoft runs a contest for XNA indie developers called Dream, Build Play.  Its an opportunity to gain exposure for myself as a developer and for my game, and I could even win some prize money.  Just as important however, it provides a hard deadline that I can use to rally my external artists, my family and myself to make the final push to finish this game.

I am currently working through the bug list.  I'm looking forward to opening the game to wider focus testing after I submit to to Dream Build Play.  The interfaces, win and lose screens for Live multiplayer games are all in and working properly.  All tiling and modeling issues with the environment have been fixed.  We are currently working through the final textures for the environment.

I hit a snag getting the client and server to stay synced up during Live multiplayer matches.  There are more game states to maintain than when I first wrote the multiplayer code, and I'm trying to protect against lag.  Delivering a solid multiplayer experience may yet prove to be a challenge.

Well, here is to the next three weeks.  Let the countdown begin!

Tuesday, May 8, 2012

Dev Log - Feature Lock

I'm still working toward feature lock.  All single player game modes are now complete.  I really like how the Tournament mode turned out.  The Avatar teams really add character to the game.  With single player done, my attention has now turned back to multiplayer. 

I just completed the final interface screens for creating and joining online multiplayer games.  Next I will revisit the login screens and will make sure that win and fail screens work properly for multiplayer matches.  I played another indie multiplayer game recently and it suffered from significant latency issues, so I will need to stress test my own multiplayer to make sure I am handling latency the best that I can. 

We also solved the texture tiling problem in the envionment and are currently working to finialize the environment.  The game's logo has been created, but I'm waiting for the game's box cover and title screen art. 

I am continuing to update the game for localization into other languages.  I have an excellent Spanish translator and a lead for Japanese translation, but I still need to find someone who would translate game text into German and French.

Well, back to it!